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Interrupts and Flags

Here is the detailed explanation of Interrupts and Flags:

In the 8085 microprocessor, an interrupt is a signal that temporarily suspends the normal execution of a program and redirects the control to a specific interrupt service routine (ISR).

  • Interrupts allow the microprocessor to respond to external events, such as user input, system events, or hardware signals, without the need for constant polling.
  1. )Interrupts Types:
    • RST (Restart) Interrupts: RST 7.5, RST 6.5, RST 5.5 – These are maskable hardware interrupts that cause the microprocessor to jump to specific memory locations to execute predefined routines.
    • TRAP Interrupt: Non-maskable hardware interrupt, used for high-priority tasks. The microprocessor jumps to a fixed memory location (0024H) when a TRAP interrupt occurs.
  2. ) Maskable Interrupts (INTR):
    • The INTR (Interrupt Request) input is a maskable interrupt. If enabled (through the interrupt enable flip-flop), it can interrupt the microprocessor’s normal execution.
  3. ) Interrupt Enable/Disable (DI, EI):
    • DI (Disable Interrupt): Disables interrupts, preventing the microprocessor from responding to subsequent interrupt requests.
    • EI (Enable Interrupt): Enables interrupts, allowing the microprocessor to respond to interrupt requests.
  4. ) Interrupt Vector Table:
    • The addresses to which the microprocessor jumps when specific interrupts occur are stored in the interrupt vector table. The vector addresses are fixed and predefined for each type of interrupt.
  • The Flag register is a 5-bit register in the 8085 microprocessor that contains information about the status of the arithmetic and logic operations performed by the processor.
  • The bits in the Flag register are used to indicate whether the result of an operation is zero, positive, negative, or if there was a carry or borrow during the operation.
Group 12
  1. Status Flags:
    • Sign (S) Flag: Set if the most significant bit of the result is 1.
    • Zero (Z) Flag: Set if the result is zero.
    • Auxiliary Carry (AC) Flag: Set if there is a carry out of the low nibble (bits 3 to 0) during arithmetic operations.
    • Parity (P) Flag: Set if the number of set bits in the result is even.
    • Carry (CY) Flag: Set if there is a carry out of the most significant bit during arithmetic operations.
    • Overflow (V) Flag: Used for signed arithmetic; set if there is overflow.
  2. Control Flags:
    • Interrupt Enable (IE) Flip-Flop: Controls the enabling or disabling of interrupts. Affected by EI and DI instructions.
    • Auxiliary Carry (AC) Flip-Flop: Used internally for BCD (Binary Coded Decimal) arithmetic.
    • Sign (S), Zero (Z), and Parity (P) Flip-Flops: Used to store the respective flag conditions.
  3. Flags Operations:
    • Instructions such as ADD, SUB, etc., affect the flags based on the result of the operation.
    • Some instructions (e.g., CMP) only affect the flags without changing the contents of the registers.

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