Object Oriented Programming with Java

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Object Oriented Programming in Java

Object Oriented Programming (OOP) is a programming paradigm based on the concept of “objects,” which can contain data in the form of fields (also called attributes or properties) and code in the form of methods (functions).

  • OOP focuses on organizing software design around data, or objects, rather than functions and logic.
  • In OOP, programs are designed by creating classes, which are blueprints for objects, and then using these classes to create multiple objects that interact with one another to solve a problem.
  • OOP helps make programs more modular, reusable, maintainable, and scalable.

There are four main principles of OOP:

It is the concept of wrapping data (variables) and code (methods) together into a single unit called a class, and restricting access to some of the object’s components.

  • It hides the internal details of how an object works and exposes only what is necessary through a public interface.
  • This protects the data from being accessed or modified directly and helps achieve data security and integrity.

It is the principle of hiding complex implementation details and showing only the essential features of an object.

  • Through abstraction, programmers can reduce complexity and focus on interactions at a higher level.
  • In Java, abstraction is achieved using abstract classes and interfaces, allowing the user to use objects without knowing the full implementation.

It is the process by which one class (called a subclass or child class) acquires the properties and behaviors (methods) of another class (called a superclass or parent class).

  • It promotes code reuse and establishes a hierarchical relationship between classes.
  • It allows new classes to be created based on existing ones, with the ability to extend or override behavior.

It means “many forms” and allows objects to be treated as instances of their parent class, but behave differently depending on the actual object type.

  • It allows a single interface to be used for different underlying data types.
  • It is of two types: compile-time polymorphism (method overloading) and run-time polymorphism (method overriding).

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