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Prototyping

Prototyping is a software development approach that involves building an early, simplified version of a software system, known as a prototype, to help users and developers understand system requirements and refine them through feedback and iterations.

  • The goal is to clarify user needs, reduce misunderstandings, and improve the final system’s design.

Prototyping typically follows these four main steps, repeated in cycles as needed:

1.) Identify Requirements:

  • This initial phase involves collecting the basic requirements of the system from users or stakeholders.
    • Instead of trying to gather a complete and detailed list of requirements from the beginning, only key features and functionalities are identified to build the initial prototype.

    2.) Develop the Prototype:

    • A working model of the system is created with limited functionality that represents key aspects of the software.
      • This may include screens, navigation, input-output formats, or even basic processing. The focus is on visible parts that users can interact with and evaluate.

      3.) Review and Refine:

      • Users interact with the prototype and provide feedback on functionality, design, and usability.
        • Developers analyze the feedback and revise the prototype accordingly. This cycle of feedback and refinement may occur multiple times until the users are satisfied.

        4.) Implement Final System:

        • Once the prototype is refined and validated, the complete system is built using the gathered and clarified requirements.
          • The final product incorporates the changes and improvements identified during prototyping, and it is then tested, documented, and deployed.
          • User Involvement: Encourages active participation from users throughout development, increasing user satisfaction.
          • Improved Requirement Clarity: Helps uncover and clarify ambiguous or misunderstood requirements.
          • Risk Reduction: Identifies problems early in the process, reducing the chance of costly changes later.
          • Faster Feedback Loop: Users can see tangible results early, which speeds up the feedback and adjustment process.
          • Better Design Decisions: Allows experimentation with UI, logic, and features before finalizing.

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